Financial Report DATA.BET Reports 79% eSports Profit Surge in Q3 2025 Bartosz MichaelNovember 19, 202509 views Sportsbook solution supplier DATA.BET reported a 79% increase in total profit from eSports betting in the third quarter of 2025 compared to the same period last year, supported by a 60% rise in stake volume and a 12% improvement in margin efficiency. Table of Contents Counter-Strike 2 Maintains Market LeadershipProduct Enhancements Drive Performance Player activity accelerated significantly during the quarter. The total number of placed bets increased by 33%, with multiples up 53%. The active player base more than doubled, growing 126%, and the average bet size rose by 22%, indicating stronger user confidence and deeper engagement. Counter-Strike 2 Maintains Market Leadership Counter-Strike 2 (CS2) maintained its position as the top discipline, posting a 26.7% increase in turnover, a 55% rise in profit, and a 2.5% uptick in total bets. League of Legends delivered one of the strongest performances of the quarter, climbing from fourth to second place in popularity. The title saw turnover jump 290%, profit grow 416%, and total bets increase 221%, surpassing Dota 2. Rainbow Six strengthened its position within the top five disciplines. Expanded coverage and deeper reach in Latin America contributed to a 126% increase in turnover, a 504% spike in profit, a 12.4% rise in bets placed, and a doubling of match coverage. Product Enhancements Drive Performance Bohdan Holovnov, Head of eSports at DATA.BET, attributed the results to targeted product and trading upgrades aligned with user behavior. “We focused on improving uptime for the most popular in-play markets, including ‘Map – Total Kills’, ‘Map – Duration’, ‘Map – Winner’, and ‘Player – Total Deaths’, especially in late-game phases where engagement peaks.” Holovnov noted that enhancements spanned both shooter and MOBA titles. “Interval-based kill markets were introduced in League of Legends and Dota 2, enabling more frequent and dynamic betting opportunities. Another major driver was the expansion of Player Props across all top-tier disciplines, including CS2, Dota 2, League of Legends, and Valorant, in both pre-match and live formats.” In shooters, ‘Total Deaths’ became a standout exclusive market, while official data coverage allowed the company to expand Player Props across all tiers. This combination increased both activity and margin efficiency across clients. Quarter-to-quarter performance also improved, with profit up 13% from Q2 2025. Holovnov said the results confirm eSports as a reliable betting vertical, with consistent engagement, rising turnover, and growing operator revenue. Source: DATA.BET