Industry PR India Enacts Online Gaming Act 2025: Complete Ban on Real Money Gaming Takes Effect Bartosz MichaelPublished: September 30, 2025 Updated: October 2, 2025021 views India has passed sweeping legislation that will reshape its online gaming industry, enacting a complete prohibition on real money gaming while promoting e-sports and social gaming. The Promotion and Regulation of Online Gaming Act, 2025 received Presidential assent on August 22, 2025, and is set to take effect once officially notified by the Ministry of Electronics and Information Technology. Table of Contents Sweeping Ban on Online Money GamingThree-Tier Classification SystemCentral Authority and Regulatory FrameworkStrict Penalties and Criminal LiabilityIndustry Response and Economic ImpactTechnology and Market ContextLegal and Constitutional QuestionsCompliance and Next Steps The legislation marks a dramatic policy shift in one of the world’s largest gaming markets, home to 568 million gamers and an industry valued at USD 3.7 billion in 2023. The market had been projected to reach USD 9.1 billion by 2029, but the new restrictions are expected to trigger significant restructuring across the sector. Sweeping Ban on Online Money Gaming The Act introduces a blanket prohibition on all online money games, defined as any digital game involving payment or stakes with the expectation of monetary returns. This includes both skill-based and chance-based games that involve financial transactions. Under the new framework, no person or entity may provide, advertise, or facilitate online money gaming services. The prohibition extends to third-party intermediaries, facilitators, and financial institutions. Banks and payment gateways are barred from processing transactions related to such platforms. Platforms found in violation will face blocking orders under the Information Technology Act, 2000, with authorities empowered to restrict public access to non-compliant services. Since 2022, Indian authorities have already blocked 1,524 betting and gambling platforms, and enforcement is expected to intensify under the new Act. Three-Tier Classification System The legislation establishes clear definitions for different categories of online gaming: E-Sports are recognized as legitimate competitive sports involving organized tournaments where outcomes depend on player skill, with no element of betting or wagering. The Ministry of Youth Affairs and Sports will develop guidelines, establish training academies, and create research centers to support e-sports development. Online Social Games are defined as skill-based games designed for entertainment and social interaction, such as word puzzles and educational games. The government is authorized to recognize, register, and promote safe, age-appropriate platforms. Online Money Games encompass all games involving financial stakes, regardless of whether they are based on skill, chance, or both. Popular platforms including Dream11, poker sites, and rummy apps fall under this category and face complete prohibition. Central Authority and Regulatory Framework The Act provides for the establishment of a national regulatory body to oversee the online gaming sector. This authority will be responsible for registering and classifying games, determining whether a platform qualifies as an online money game, handling complaints, and ensuring industry compliance. The creation of a unified regulatory framework addresses longstanding concerns about India’s fragmented gaming regulations, which varied widely across different states. The central legislation is expected to supersede state-level laws, providing consistent regulation and enforcement nationwide. The government is authorized to appoint officers with powers of investigation, search, seizure, and in certain cases, arrest without warrant. This enforcement mechanism aims to crack down on illegal operators and offshore platforms attempting to serve Indian users. Strict Penalties and Criminal Liability Violations of the Act carry severe consequences. Offering online money gaming services can result in imprisonment for up to three years and fines reaching INR 10 million (approximately USD 114,611). Advertising prohibited games carries penalties of up to two years imprisonment and INR 5 million (USD 57,310) in fines. Financial institutions enabling transactions for online money games face identical penalties as direct operators. The Act makes companies and their officers accountable, though independent and non-executive directors may be exempt if they can demonstrate due diligence. All offenses under the Act are cognizable and non-bailable, granting police authority to register cases, investigate, and make arrests without warrants, with bail entirely at the court’s discretion. Repeat offenders face harsher penalties. Industry Response and Economic Impact Industry associations including the All-India Gaming Federation, E-Gaming Federation, and Federation of India Fantasy Sports have raised concerns about the legislation’s economic impact. The real money gaming sector has attracted USD 2.8 billion in investment in recent years, accounting for 3% of total startup funding in India. India has produced several gaming unicorns, including Games24X7, Dream11, and Mobile Premier League. The sector supports thousands of jobs and has become a significant part of the country’s digital economy, contributing to the startup ecosystem fostered by government initiatives such as Startup India and Atmanirbhar Bharat. The legislation comes amid growing concerns about gaming addiction, mental health issues, financial losses, and potential misuse of gaming platforms for money laundering or terrorism financing. Reports indicate that Indians lose approximately INR 20,000 crore annually through online gaming, with vulnerable users facing significant financial risks. Technology and Market Context India’s gaming boom has been fueled by technological advances and policy support. Government initiatives including BharatNet and the National Broadband Mission have expanded high-speed internet access to rural areas, while 5G rollout has improved connectivity nationwide. Recent surveys show over 85% of Indian households now own smartphones, with 86.3% having internet access. Mobile devices account for 90% of India’s gaming market, significantly higher than the 37% in the United States and 62% in China. The country recorded 9.5 billion gaming app downloads in 2023, making it the world’s largest gaming market by user base. Industry growth accelerated during the COVID-19 pandemic, with average gaming time rising from 2.5 to 4.1 hours daily. This surge helped establish gaming as a legitimate career path and attracted increased investment and public attention. Legal and Constitutional Questions The legislation is expected to face legal challenges, as it fundamentally alters established jurisprudence distinguishing games of skill from games of chance. Indian courts have historically permitted skill-based games while prohibiting chance-based gambling, but the new Act makes no such distinction for games involving monetary stakes. The Act cites constitutional provisions including Article 21 (Right to Life and Personal Liberty) and Article 47 (State duty to improve public health and nutrition) as the basis for prohibiting online money gaming. However, its broad scope and potential economic impact may trigger constitutional scrutiny. Prior to this legislation, gambling regulation fell under state jurisdiction through Entries 34 and 62 of the State List. The only central law was the outdated Public Gambling Act of 1867, designed for physical gaming houses and ill-suited to digital platforms. States like Nagaland and Sikkim had introduced licensing frameworks for online skill games, creating a patchwork of regulations across the country. Compliance and Next Steps Financial institutions, payment processors, and technology platforms must now prepare compliance frameworks to avoid facilitating prohibited activities. The Act’s provisions extend to both domestic and foreign entities offering services accessible to Indian users. Existing operators in the real money gaming space face an uncertain future as the notification date approaches. The industry must navigate the transition from a projected high-growth sector to a fundamentally restructured market focused on e-sports and social gaming. The Ministry of Electronics and Information Technology will issue the final notification bringing the Act into force. Implementation guidelines, including detailed procedures for the central authority and registration processes, are expected to follow. The Act represents one of the most significant regulatory interventions in India’s digital economy, balancing concerns about consumer protection, public health, and financial integrity against the economic potential of the gaming sector.